Wednesday, May 14, 2014

Feature in the Official PlayStation Magazine UK

Two of my images can be seen in the latest issue of Official PlayStation Magazine UK (issue 069, May 2014).


I created the images during my concept art studies in the UK 2012-13. The Art Director Jack Couvela gave my class the assignment to create concept art for an imaginary Assassin's Creed-game. All students had to come up with a new time and place for the game. I chose Paris during the French Revolution. A few months later Jack came back to evaluate our work. He seemed to like what I'd done. You can see all my work for the assignment in this blog post.



Two months ago, in March 2014, the game studio Ubisoft announced that the new Assassin's Creed Unity will be set in Paris during the French Revolution. Suddenly my images started circulating around the globe and that's when PlayStation UK contacted me.

Here's the teaser for AC Unity, if anyone has missed it:

Friday, May 2, 2014

The Troll King

Scandinavian folklore has influenced me a lot. I grew up with tales about the magical creatures that traditional Swedish farmers used to believe inhabited the forests, lakes and mountains. One of my all-time favorite Swedish illustrators was John Bauer. His images convey an atmosphere and iconography that has strong roots in the general Swedish mentality: melancholy, loneliness, dark forests, majestic trolls, brave children, mystical animals, and noble heroes on strong horses.

One of my favorite elements in John Bauer's illustration is the trolls. He usually made them look friendly or indifferent towards humans. I've taken much inspiration from him in my latest illustration The Troll King. I hope you like it.


Wednesday, March 26, 2014

Fun with colored pencils

Every now and then I realize that I haven't drawn on paper for months. As much as I love painting digitally, I never want to give up traditional methods.


Thursday, March 20, 2014

7&23

Cover for the book 7&23 written by the Swedish author Linn Attefors. 7 and 23 are two genetically modified humans who can open up portals between dimensions by mentally manifesting two glowing pillars. The portals lead them to various worlds where they play their respective roles as good and bad.


Galactic Arena - Apocalypse card game

Another illustration for the card game Apocalypse developed by Storyception Games. This is a massive space station gladiator arena surrounded with circles of casinos, hotels and shops.


Tuesday, January 28, 2014

Apocalypse - an upcoming card game

A Greek startup studio named Storyception Games is developing a new card game called Apocalypse. If their Kickstarter campaign later this year is successful the game is planned for released within a year. I've been hired to do a number of illustrations both for the KS campaign and for the game cards. This concept piece shows the Capital of Kathraxz, a planet with three moons.

Thursday, January 23, 2014

Monochroma

Here's an illustration I've made for Nowhere Studio's new and stunningly beautiful game Monochroma that's going to be released in April this year. 

In the game you play a boy who must carry his younger brother, during a stormy night, through a frightening area where a corporation named M turns out to be involved in very dark activities.

While waiting for the release you can download a demo on the official game website: www.monochromagame.com



Tuesday, January 7, 2014

The Peace Maker's City


The Peace Makers' City by ©Samuel Nordius 2014
My latest illustration is for the second book of The Photo Traveler Series by American author Arthur J Gonzalez. In this book the young protagonist finds himself in a strange city that's built in the shape of circles on water. I can't tell you much more than that, but anyone who loves great teenage literature and epic adventures should definitely look into these books. To buy the first book in the trilogy, click here. You won't regret this purchase. It's also a perfect gift for all young bookworms who love adventure stories with a big heart.

The illustration is made with a mix of 3D and 2D graphics. My old computer couldn't really handle the detailed architecture so most of the work hours was spent waiting for the 3D rendering to finish. Both fans in my computer died in the process. But I still had a lot of fun creating this challenging illustration. Due to the complexity of the scene it proved hard to come up with very precise concept art before beginning the work with the actual illustration. For this reason I had to continuously try to visualize Arthur j Gonzalez amazing science-fiction world mentally while building the image layer by layer. I feel like I've been living inside that world during the entire creative process. I hope the result conveys something of that experience.

Wednesday, January 1, 2014

A New Beginning


I wish you all a Happy New Year!

As some of you may have noticed, I've been more or less absent from all social media during the latter half of 2013. There have been several reasons for this, but the main one is that I've been going through a period of intensive self-reflection and introspection.

At some point in our lives many of us find ourselves wondering if we're doing the most of our time on this planet or if we've missed something important. Life offers so many opportunities to do great things but the stress of making enough money to keep our heads above the surface often makes us put aside that which feels most important to us. Our real dreams get blurred in times of financial struggling. But sooner or later our innermost convictions will make themselves reminded.

For me, these thoughts and feelings have been present for many years but finally surfaced with full power while I was doing my MA research last summer, a time during which I was often considering how to contribute positively to the state of the world with my choice of career.

It has become clear to me that it feels so much more important to assist this wretched world in any way I can than to just work for a project without a heart. Around the world the poorest are getting poorer while the wealthy get wealthierindigenous people are being attacked, forests destroyed, animals made extinct, the oceans emptied, food production turned poisonous, while multinational banks and corporations continue to gain political power and strengthen their exploitative system without any regard to the catastrophic consequences it brings about. The world needs a system change more desperately and urgently than anything else. If there has ever been a time to fight for a better world it's now. I would never be able to feel good about myself if I were to ignore that this is going on in my own lifetime.

Ever since this insight hit me I've been spending most of my time considering what it means for me, personally and career-wise, to have had this experience of awakening. For the sake of future generations I feel obliged to speak up. If some people don't approve they're free to avoid my future posts.

I'm sure I'll also gain new readers who support my ideas. I really wish to get in touch with people who have similar perspectives who think I can contribute to their projects with my knowledge in media and arts. Anyone, here in Sweden or elsewhere, who'd be interested in joining forces is very welcome to contact me. I look forward to our conversations!

/Samuel Nordius




Saturday, October 5, 2013

Seeking Shelter - while seeking employment

I've finished my MA studies in Concept Art, returned to Sweden, immediately come down with a terrible cold (welcome back to Sweden!) and started applying for suitable jobs at Swedish game studios. I'm running out of money and sincerely hope that this career change will have been worth the time, money and immense effort I've put into it.

To relax between job application I painted a personal piece that I call Seeking Shelter.

Seeking Shelter by Samuel Nordius
I recorded the three hour painting process and sped it up to five minutes. Here's the result:


I'll post any news about my job hunt here on my blog. Wish me luck!

/Sam

Wednesday, October 2, 2013

Demo Reel 2013

I've been very busy with my Masters project and dissertation the entire summer. Now my studies are done and it's time to land that dream job! I've summarized my acquired new skills in this brand new Demo Reel. It also contains the work I've done for my final project over the summer. Hope you enjoy it!



/Sam

Sunday, July 14, 2013

Four speedpaintings in 90 minutes

Needed to take a short break from the very technical and time demanding illustrations I'm working on right now and thought it would be fun to do a relaxed and quick speedpaint exercise.

Four speedpaintings by Samuel Nordius

Did all paintings on one canvas and spent around 20-25 minutes on each part, although I kept switching between them the entire time so it's hard to say exactly how long I spent on each one of them. Quickly added some simple photo textures at the very end.

Tuesday, May 14, 2013

Assassin's Creed Assignment - Final Steps

Here are the final steps of the Assassin's Creed assignment. To see the earlier stages of the process, click here.

Daigle concept sketch - by Samuel Nordius
Above is the chosen concept developed in the earlier stages. The next step would be to create a more precise sheet of what the character will look like and how he should be modelled in 3D.


Daigle Model Sheet - by Samuel Nordius
Creating the model sheet was one of the most demanding steps of the process because every line must be coherent from every direction. The middle figure, showing the back of the character, is split in half to explain what the clothing looks like both with the coat and cape on as well as under the coat and cape.


House concept - by Samuel Nordius
 One part of the brief asked for an example of what the buildings could look like in this setting and how the main character would be able to climb on it. I chose the Beaux-Art architecture style for my house. This style was common during the time period I've selected and offers many details which can be used for climbing the building.


Sword concept - by Samuel Nordius
The last part of the brief asked for a weapon design. I based my concept on the most common sword style of the selected period and added my own touch to it by making it a bit more organic shapes than any historical design. This could give the impression that Daigle has had his weapons specially made for him.


Daigle - Reign of Terror - by Samuel Nordius
My final piece for this brief is an action scene in which Daigle attacks a line fusilier at an execution place typical to the French revolution. By adding the smoke, rain and fire I was hoping to create an atmosphere of the wild revolution going on.

Tuesday, May 7, 2013

The Atomhawk Brief - Final Concepts

The art director Cumron Ashtiani from the visual design studio Atomhawk visited our class and gave us a brief for an assignment. The brief consists of two parts:

1. The Grey's Monument Scene
Do location research on the area around Grey's Monument in Newcastle. Create some sketches to show how the buildings have started to falling apart after some sort of apocalyptic event.
Produce concepts for objects that can be placed among the ruins to give a hint of how the modern world was destroyed.
Produce a final colour image showing the young girl (described in the brief) arriving at Grey's Monument and finding a hidden door in the ground.

2. The creature called Shadow
Produce some initial concepts for the creature called Shadow. Do one final colour painting showing this creature in a characteristic pose in an environment.

We were free to choose whether we wanted to do all the parts of the brief or if we preferred to focus on one aspect of it.

The brief included style guidelines which we were asked to follow as strictly as possible.


Concept Art by Samuel Nordius
Location studies and experiments with collapsed buildings.


Concept Art by Samuel Nordius
Quick light and colour experiment.


Concept Art by Samuel Nordius
The brief actually asked for black-and-white sketches of this scene but after having finished this concept I decided to add colour to it. The painting above was my first concept for the Grey's Monument clearing where the girl discovers a hidden door in the ground.


Concept Art by Samuel Nordius
Second concept for the Grey's Monument clearing.


Concept Art by Samuel Nordius
Third concept for the Grey's Monument clearing.


Concept Art by Samuel Nordius
Sketches for the creature called Shadow.


Concept Art by Samuel Nordius
Final painting for the Shadow creature.